Story Games: How to Choose the Right One for You
Our collection of Story Games will offer the immersion that you need to escape reality. You can find interactive fiction games like Super Girl Story, cute animated stories like Duck Life Adventure, trending interactive stories like We Become What We Behold, funny adventure games like Fancy Pants, even scary titles like the Forgotten Hill Series! You can trust us to find the best stories for you to take part in and shape.Play our Story Games with unique storylines now for free. Play them online in your browser from your PC, mobile phone, and tablet. Enjoy drifting away in one of our many narratives here on Poki!
story game
Today we're bringing you a story from ESPN's "30 For 30" and Radio Diaries. Baseball is sometimes called the timeless game. Unlike football, basketball or soccer, there's no clock. The teams keep playing until there's a winner. Theoretically, the game could go on and on forever. Four decades ago, one game came close. On April 18, 1981, two teams played the longest baseball game in history.
BARRY: Pawtucket, R.I., is a city of about 70,000 - working-class, blue-collar. My name is Dan Barry. I'm a longtime journalist with the New York Times, and I wrote a book about this game. Pawtucket was quite proud of its distinction as the triple-A base for the Boston Red Sox. And they had this stadium called McCoy Stadium.
SHAPIRO: The first pitch was thrown a little after 8 o'clock. The wind made it hard to score. And by the end of nine innings, the two teams were tied 1-1. It stayed that way for several more hours. Normally, an extra inning game would be halted by a curfew at 12:50 a.m., but that year, a paragraph about the curfew had been left out of the umpire's manual by mistake. So on this night, the umpires ruled that the game should go on with no end in sight. By the 22nd inning, the two teams were still deadlocked, tied 2-2. It was close to 2:30 in the morning. The few fans left in the stands were cold, tired and hungry, and the concession stands started giving away free food and coffee.
TONY MANERS: Dennis Craig, the plate umpire, had brought his nephew to the ballgame. At 1 o'clock, his mother is so concerned. This was before the cellphones, before the internet. She called the city, who called the county, who called the state. They were looking over every bridge, looking for tail lights. Finally, they traced them back to the ballpark. The officer calls the mother and says, ma'am, we have found your son. He is safe. They're in the 27th inning.
GEORGE: Baseball history puts a lot of emphasis on records - most hits in a game, most home runs hit in a season, most this, most that, all kinds of crazy records. I'm thinking, wow, we have a chance here tonight in little old Pawtucket, R.I., to get in the history books.
BARRY: The manager for the Rochester Red Wings is waving his arms like a windmill. Get your [expletive] home. Get home. The right fielder for the Pawtucket Red Sox is Sam Bowen. Now, Bowen has to try and throw this guy out, and the entire game rides on this play. So let's pause here. Imagine being Sam Bowen. You've been in right field for seven-plus hours on and off. I asked Bowen, did you ever think about not giving it your best throw, maybe throwing it over the backstop? And Bowen really got angry with me. He said, this is what I do. I am not going to do anything less than my best. Even though this guy is never going to make it back to the major leagues and he knows it, he is not going to let this guy score.
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BARRY: So all through the night, ever since the 15th inning, Mike Tamburro of the Pawtucket Red Sox has been calling Columbus, Ohio. He's been calling the home of a guy named Harold Cooper, who is the president of the International League and who has authority to call the game.
DREW: Once again, the final score from Pawtucket, R.I. - the Rochester Red Wings 2, the Pawtucket Red Sox 2 in a suspended game. For Pete Torres and Howie Burns, our engineer back at WPXN, this has been Bob Drew. So long, everybody.
SHAPIRO: After eight hours and 32 innings, the game still wasn't over. The teams would have to wait two months before finishing. When they finally resumed play, instead of 19 fans in the stands, there were nearly 6,000, with reporters from around the world to watch the end of the longest game in history.
Stories are the building blocks of relationships and Esther Perel designed this game to bring out the storyteller in you. This is more than just a question deck, let the Prompt Cards guide you and the Story Cards inspire you to share the stories you rarely tell.
The idea for the game came while Esther was trading stories with her closest friends. She created all of the Prompt and Story Cards based on conversations she's started at dinner parties, in her office, and with friends, family, and colleagues.
The full version of the game is for 2-6 players, and typically takes 45 minutes.However, there are multiple rule sets that can increase the amount of people playing and decrease or increase the length of the game.
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational.
Irrational Games had a history of several successful titles, including BioShock and BioShock Infinite, both helmed by Levine. Levine expressed how much stress completing a large title was at the conclusion of work of BioShock Infinite, and decided that he would drastically trim down the studio "to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."[2] While Levine had considered founding a new startup for this endeavor, Take-Two convinced Levine that they would still be the best place for his studio.[3] On February 18, 2014, the studio was restructured: Levine kept about 15 others, with Take-Two, 2K Games, and the studio helping to find positions for the other 75 employees.[2][4] At this point, Irrational was effectively shut down, though over the next few years, it would continue to provide new job openings.[5][6][7]
In October 2016, several video game journalists noted that Take-Two had filed a trademark for the name "Ghost Story", related to video games, but otherwise not clear what this was for.[8] On February 22, 2017,[9] the studio announced it had rebranded itself as Ghost Story Games, though they were treating it as a fresh start as a newly founded studio.[1] It was founded by 12 of the former Irrational members with Levine still as president and creative director.[10] The studio's focus is "to create immersive, story-driven games for people who love games that ask something of them";[10] the name was chosen as ghost stories "are immersive, exciting, and steeped in community", similar to their design philosophies.[11] As of this point, the studio had about 25 employees.[12]
While details of their first game have yet to be made public, Levine has spoken on elements that they are trying to develop for it. At the 2014 Game Developers Conference following the restructure, Levine presented his idea of "narrative Legos" that he wanted to explore with this studio. Levine stated that in this concept, they can distill narrative elements to key aspects that the player can learn, act upon, and affect a non-linear narrative story, and then combine them in a way to make a player-driven, highly-replayable game.[13] In January 2015, Levine said that their first game with the narrative Legos concept will be a "first-person sci-fi" game.[14] During a presentation at the March 2017 EGX Rezzed conference, Levine said that this game uses a system inspired by the Nemesis System within Middle-earth: Shadow of Mordor, which he found provided a way to include a larger metanarrative in a game without having to customize a lot of story or dialog for it. Further, he said they included the idea of "radical recognition", in which the game's world responds in some way to actions that the player makes in a more programmatic manner, in contrast to the narrative approach used by Telltale Games which simply features branching decisions.[15] Levine also anticipated the game will not be as "smooth" for players in contrast to the BioShock games, in that he does not anticipate that they will explain how the game's mechanics work directly to the player but require the player to figure out as they go.[16]
By the start of 2022, Bloomberg News reported that work on the studio's first game had fallen into development hell, having been in progress for at least seven years. Employees of the studio, speaking to Bloomberg, stated that the development had been setback by several reboots of the game and changes in direction made by Levine, as well as Levine's management style which had led to employee burnout.[17]
The studio's first game, Judas, was announced at The Game Awards 2022. It is planned for release on PlayStation 5, Xbox Series X/S and Windows during Take Two's 2025 fiscal year which ends March 31, 2025.[18][19]
Each new generation of video games promises more polygons, pixels, and processing power than ever before. Developers gush about how the latest PlayStation and Xbox consoles deliver buzzwords like bloom lighting, particle effects, 4K, ray tracing, and normal mapping. However, narrative and storytelling can be just as important as realistic graphics or even gameplay itself.